Oxygen Not Included [Oxygen Not Included] - General Discussion. Decor: affects a Duplicant's Stress and their opinion of their surroundings. the fourth tier, is needed for some ranching-related stuff, like incubating or more advanced automation. That feeds into the NOT gate, to retract the gantry. I've used this type of setup multiple times without issue before, and I do use multiple. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The correct method of solar panelThe automation in the top left is for the door pumps. Use 2 doors with a space between them. Your Duplicants, your plants and your items will suffer and break if their temperature is too high or too low. The simplest and most useful automation wire use is connecting your generators to a smart battery. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. The problem is, that after the doors are shut, the space sensors no longer can sense the incoming meteor shower, so they open. Disregard the power automation and the first weight plate on the image. When the meteor alert goes away, the interaction between a 120 second filter gate, and the XOR. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. As for current patch automation and pipes don`t take meteor damage (even though they did a few patches ago) so you only have to worry about gantries. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply. Watch how many packets you get and the spacing. Automation buildings are used to turn on and off buildings in the player's base using Boolean Logic and Sensors. 100 kg. (But you can get by without it. 3 cycles then first counter from left you set to 7 and middle one to 2. Hi, I have a major issue right now with space scanner opening bunker doors and keeping them open during the entire duration of a meteor shower…You put a hydro sensor at the top of your fluid reservoir attached by automation to a liquid shutoff on the liquid vent, then set the hydro sensor to "on when below 900 (or so). My bunker doors definitely open in time for the rocket to leave and to arrive. Originally posted by Tregrenos: Ah. The impact of the meteor is what destroyed them in the area so figured there was simply no impact resistance. This means (if you. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. I built some safety mechanisms into my system to make. Your space scanners all work with each other to detect all incoming events with the same reliability. Automation is an important part of almost any base in Oxygen not Included. Login Store. This is the biggest issue. But now with Spaced Out dlc there is no such device no more. Personally, I automate the bunker doors. I've used this type of setup multiple times without issue before, and I do use multiple. Oxygen Not Included [Oxygen Not Included] - General Discussion. Posted February 14, 2019. Size: width and height, in tile. And well, real time, might not be rendered as real in parts not currently on screen. This is how long the mechanized doors will remain closed. Hi. Robo-Miner will mine out a space 7 tiles around itself, in a rectangular shape. You need a little over 40 seconds for the bunker doors to close completely. Basic setup. #3. Learn how to obtain or transform a specific material. . Most likely a deconstruction by accident as it is nearly impossible to melt bunker doors. D. i have a couple rockets that i would like to consistently go back to the same planets over and over due to the materials that are there. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. #9. Buildings Info. A simple NOT gate in-between will fix the problem, but I feel like I am missing something. Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. allangod • 2 yr. When the smart battery reaches a certain charge level the battery will send a signal to the generators to turn off. I'm a new-ish player to ONI, just launched my first few rockets, (successfully) and i'm working on the first space research. Provide power and oxygen to the telescope. When using Liquid Oxygen for Liquid Oxidizer Tank (2. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. To know how long a bunker door takes to load you just have to manually time it. Because doors only take 39 seconds to close but we will detect the incoming shower at least 68 seconds before it happens, if we don’t use a buffer gate we would be wasting up to 29. © Valve Corporation. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Nope. Oxygen Not Included is a space-colony simulation game. But now with Spaced Out dlc there is no such device no more. top of page. Stick them high up under 1x bunker door with a double airlock door-floor automated to get rid of meteor debris. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. It also takes some time to do its work before all doors are opened. Use the automation output of the command module itself. * Setup uses 120w/Bunker door. Practical methods to automate door pumps and bunker doors in ONI. 2000 °C. Jul 23, 2021 @ 5:22pm. How it works. That means you can keep two adjacent bunker doors cleared. Space scanners Re-opening doors too soon. ! This is. ). Best is using bunker doors connected to scanners and robo-miners, However, if you don't want to mess with robo-miners, build the telescope pretty high (but more than 8 tiles from top) and then build 4-6 bunker tiles directly above it. Add more element sensors, see how the spacing gets further apart. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The basic idea. Then build a setup of autominers and a cooling solution to clear the regolith from the mesh layer for. Learn how to obtain or transform a specific material. Do I need to use a stronger refined metal? I have plenty of steel. Now sure I can optimize this, by turning them off with my automation (or probably soon with saturnus automation for even sharper optimization); but this already works, I'm just scrapping watts. And your point about problems from hot doors is a good one. Thanks. I manually toggle the mech doors, but it would not Be difficult to link it with the scanner. Learn how to obtain or transform a specific material. Input 2 will be that same signal into another filter (will control how long to keep the door open), which goes to a NOT, and then into Input 2 on the AND gate. But now with Spaced Out dlc there is no such device no more. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Francis John's space build link has never failed me and is easy to maintain. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. But, you will have to keep the scanners clear. Once it turns off, the bunker doors close and everything resets. it is indeed possible to always open bunker doors on time, for rockets landing. I've used this type of setup multiple times without issue before, and I do use multiple. I did not test if it's a square area or a circular one. However, your rockets don't get hit by meteors, Build bunker tiles underneath your rockets, and then maybe a steam chamber to regenerate the heat energy from rocket engines. 2 closely timed direct hits can melt even steel wires in the bunker doors. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I have an automation bridge and a conductive wire overlapping under a bunker door. An unpowered door closing on liquid or gas that has no way if escape deletes that gas or liquid. I almost died multiple times to this before I realized what was happening. Building can be used by duplicants to transform elements, produce power or perform new tasks. So first of all, can someone post how permanent space setup looks like for him? I found some in the internet, but most of them either not good enough either. Thanks. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Since there used to be only regolith meteor showers, when you open the bunker doors, the regolith falls down and create solid tiles. Anything I put above bunker tiles gets buried or damaged during stikes, so my dupes have to work double time digging and repairing, which makes the whole thing pointless it seems to me. Automation has been foreign to me for the most part. Then build a setup of autominers and a cooling solution to clear the regolith from the mesh layer for. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Should be enough for rocketry, I think. I build scanners at regular intervals along with the rest of the surface infrastructure, the rate of expansion being dictated by steel production for the bunker doors. Nat gas - Produces Polluted water which is useful, Co2 which is useful and power. Alle handelsmerken zijn eigendom van hun respectieve eigenaren in de Verenigde Staten en andere landen. My space sensors are detecting meteor showers, and closing my bunker doors just fine. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. On return, my bunker doors were broken. Cover your space roof (red limit) with 64 doors (32 tons Steel) 2. place the telescope on insulated tiles and it wont overheat. I thought this might be because: - They are being hit by a meteor (They are not, I watched during a meteor shower and they disappeared without being hit) - They are over-heating (I would expect to get an. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker. Oxygen Not Included. - 1st filter gate is set to 140 seconds. (did not test any conductive wires) Hmm. I am considering just spamming a line of them instead of bunker doors for my surface base area. Too. That was not evident from the video. Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. Or is it just a property of solid booster ?) 2. Otherwise, you don't build any bunker doors and don't need that kind of automation. Then finally the last piece can be the actual launch signal, which can be again a filter and just add another 5 seconds. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Forums: Angpaur Jan 23, 2022 @ 1:20am. I am not a pro of the automation in particular the "gates", i recently started to learn how the not gat, buffer gate and filter gate works. Bunker doors close when meteor showers approach. But now with Spaced Out dlc there is no such device no more. Basic buildings only require the appropriate resources to be built. Big thanks for LT. So if you build your miner with steel or niubium on a door, and cool the door, you wont have a problem. In my experience, deconstructing the bunker. I'm looking to create a system that will: 1: Close bunker doors and airlocks over my space devices area when meteors are detected (done) 2: Will not open the airlocks until I specifically send a signal (need help) Right now I have my space scanners set up to close the bunkers and airlocks when meteors are detected, then open the bunkers when they. I've tried searching for this, but things like "oxygen not included rocket tutorial" end up with pages that assume you know everything about building and launching rockets, but have some question about range and fuel tanks or something. My 102% scanner setup, 7 scanners instead of 6 cause of the geyser. You set up two lines of bunker doors. I've used this type of setup multiple times without issue before, and I do use multiple. I have this set to 60 again due to buggy door timing. The amount of warning the system receives does not give enough time to open a set of Bunker Doors before the Rocket comes in for the landing, meaning that the Bunker Doors and probably the Gantries will be Broken. Automation : From top to bottom : Filter Gate 1 : set to 50 secondes -> close the door under the space scanner after the regolith has droped. When one or the other turns on, the signals goes out. When a door goes into the 'off' state, it will not. I've used mine to neaten up the automation wires for my blast door/regolith mashers, since the logic gates required to set that up is a bit. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I've been struggling with this automation circuit for a while. 1. Provide power and oxygen to the telescope. The charge in one battery is enough to open or close 4 bunker doors. 1. This is the biggest issue. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. Just build a lip so that diagonally. someone was using sr gates in their automation of bunker doors and they were still having problems. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. Thus. It does take a little bit of time (and power obviously), so it's not. The scanner sends a green signal when it detects a meteor shower. Hello all, I'm using a basic door pump setup with a steam generator to generate power. + as a bonus this things. You then just have a timer that. Personally, I use a much simpler solution. Posted February 14, 2019. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hello all, after many games, i managed to reach a reasonably stable base, with access to space. After way to much clean up I can finally tackle the space biome at a reasonable speed. Oxygen Not Included. Personally, I use a much simpler solution. Help with Space Scanner/Bunker Door setup. By: Angpaur. The only reliable option is for the player to keep an. This retracts the cockpit gantry and opens the bunker doors, 40 seconds later (before bunker doors are fully open) the rocket launches. Size: width and height, in tile. . They're on the same automation wire but different power supplies (16 maxes out a single wire at 1920 watts). The AND output should pulse a green signal for your mech doors, and will reset the circut every time the bunker doors are closed. Originally posted by zoarionprime: You dont need to cool them or the surface. . To transfer heat, there needs to be either liquid, gas or solid (blocks) in that grid, buildings, pipes, debris do not transfer heat in the vacuum. You have many choices : - Make a rocket - Make solar panels with meteor scanner - Make a space baseCurrently if a dupe has a task assigned to it that would have it go through a bunker door, it waits until the bunker door is completely open. Learn how to obtain or transform a specific material. 2 tiles of light blocked does make each panel take a hit, so I opted for something tileable to keep it to 1. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. As soon as the meteors end they open, dumping accumulated regolith on to a ceiling of mesh tiles. I need ideas for automated meteor mining. One solution could be to build your rockets on top of your bunker doors. All gates are set to 3 seconds. That will avoid unnecessary issues. Wire run inside a wall or closed bunker door doesn't seem to be affected as far as I can tell. The output port indicates the rocket is ready to launch, and the input port tells it to. Take 50 pipes in a loop with a bridge. Hi. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The door below the miners stay open closed for a short time after the bunker door opens to give miners time to. Decor: affects a Duplicant's Stress and their opinion of their surroundings. I had continuous bunker doors in my last base. so this schema transclates 01010101. At the end of a shower, the bunker doors will open and the crusher doors will continue to operate for a short time, after which they will stop, allowing the scanners to resume scanning. Originally posted by MegaDON: Originally posted by XceptOne: The rocket platform has automation ports and I think it toggles when a rocket is about to land. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Storage Capacity: how much weight can be stored inside the building. The Green automation signal will persist through the entirety of a meteor shower (or until the rocket has fully landed), even if the Space Scanner loses line of sight to the. Yeah, just tried tungsten, and it seems to work as well. My space sensors are detecting meteor showers, and closing my bunker doors just fine. 3) the 2 scanners do not need to be connected (in fact you don't want to have them on the same automation circuit because they are scanning for independent events) but having them powered increases the overall network quality, which should give you enough minimum warning time to automatically shut the bunker doors. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Automatically links up to Rocket Ports built to either side of the platform. Shame May 20, 2021 @ 1:03am. Find relations between elements, information and attributes. It is mainly used in extreme environments such as Space Biome. Meteors should not be that common unless you’ve increased the difficulty when selecting the world, so. This is VERY gimmicky. Im later replacing telescope with a rocket, so manual is best. But from time to time it seems like the wiring that goes through the bunker doors connecting. I've used this type of setup multiple times without issue before, and I do use multiple. Might not seem super compelling, but all the assets are there, and it's a sandbox game. I would automate all 6 scanners to pulse for 1-2 seconds after the bunker doors fully opened using the airlock-door-floors, then shut off. until the space in the room is a vacuum again. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. But now with Spaced Out dlc there is no such device no more. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. This is the most basic automaton for rocket i know. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Build your bunker doors up in space go as far as you can, into space then use vacume space to insulate from the heat. #4. Not too thrilled by that. I'm having an issue with the wiring for my bunker doors. Find relations between elements, information and attributes. Bunker door openes in 38s, so in such case you have about 20% chance that door will open too late. As soon as you build an automation wire on door's input jack it will be controlled by it and it will be either closed or opened. I am watching one place and the doors start closing. Only time I’ve used them was automate a whole series of bunker doors separately for the respective rockets. I have this at 45, which is probably overkill but works. the bunker tiles overheat the telescope. 2. As it's set up, each solar panel has 1 tile of light blocked, which doesn't significantly impact efficiency. Temperature management is one of the key challenges of the game. This section lists all. But now with Spaced Out dlc there is no such device no more. But now with Spaced Out dlc there is no such device no more. If you only need a small area cleared you can have them fully inside and peeking through a vertical liquid lock. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. 876. When it's inactive the bunker doors close and the gantry extends. Yes, the distance to avoid disruptions is rather large, but even if you go with only 2 scanners they don't need to have 100% individual quality to. Bunker door control for rockets? How do you guys control those? They should be on a separate automation, right? In case the rocket returns during a meteor shower. So offscreen automation behaviour seems ill defined when using buffer and filter gates. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. The last filter, 3rd from the right at the top, is how long the airlock regolith crunchers run. 2 - there are two conditions where I want to activate the bus. chernobyl moments). It can be used anywhere that light levels might inform your setup: everything from opening/closing surface bunker doors for solar panels, to keeping your colony's beach chairs nice and sunny. Hi. Using the same above mentioned automation wire connect to a NOT gate and then to your first gantry => rocket ready OR incoming = gantry retract. Not sure what their rad reduction is like -- might have a use case there. The other is automated to twitch open and closed with a circuit automation. Oxygen Not Included. g. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. One is automated to the showers. But now that you mention that, most of the failures occurred relatively early in the game, when there were fewer scanners. 0 coins. It tracks rocket travel time, which you need to first input to counter and filter gates. Then extend that wire from the first gantry through a combo included 1 buffer and 1 filter both set to 1. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Because of that, keeping it protected is trivial. It can also control Duplicant movement by acting as a one-way door, or by blocking specific dupes from passing. Logic gates cost a uniform 25 kg of Refined Metal . Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Regular wires made out of materials with low melting point will melt too, it will just take a bit more time. Hi all, I have tried to find out whether this has been asked and answered in other threads, but nothing I searched for came up with an answer, so I figured I would ask it here. When the signal is active, the bunker doors open and the gantry retracts. But now with Spaced Out dlc there is no such device no more. The general opinion player-side seems to be that the Rocket detection bit is not yet correctly implemented. Eventually, a rocket return will coincide with a meteor shower and then you are going to lose the bunker doors. This requires that I cool the robominers. Learn how to obtain or transform a specific material. I move camera to another place and I would expect the bunker doors there. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. 2: Connect your rockets output to both the scanners line to the bunker doors and the rockets input. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Size: width and height, in tile. r/Oxygennotincluded. Rocket & Gantry automation is quite straight forward now. Rockets don't need protection from meteors. Send a green signal to the port (to make viewing the problem easier), then save and reload. The impact of the meteor is what destroyed them in the area so figured there was simply no impact resistance. It stays on, and everything starts working. Storage Capacity: how much weight can be stored inside the building. In addition to the conditions above, the rocket will not take off if there are solid blocks or buildings obstructing its flight path, such as. Automation wires are cheap, make them out of tungsten or out of steel in space. It actually triggers at the same time as the rocket begins to land. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Opening bunker doors, for rockets, during meteor showers Opening bunker doors, for rockets, during meteor showers. But now with Spaced Out dlc there is no such device no more. Big thanks for LT. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Robominers then dig it away. Need to verify that though. This effectively renders all my rocketry automation moot, or not very purposeful. 1) Bunkers don’t really have Auto, since dupes don’t walk through them. 2 tiles of light blocked does make each panel take a hit, so I opted for something tileable to keep it to 1. Beneath that is a ramp of 8 solar panels and 2 space scanners. Hi. I am struggling with comprehending one piece of logic gate system . But from time to time it seems like the wiring that goes through the bunker doors connecting. Seal your entire rocket silo in with bunker tiles and use shipping rails to unload cargo outside the silo. Automation is an important part of almost any base in Oxygen not Included. Is there any automation needed if there are no bunker doors? You need to detect a rocket coming back and open the bunker doors using a scanner if you want them to still exist after the rocket returns. 1. When the bunker door automation signal kicks in it disconnects the battery from the power supply. I pointed out the flaw in this reasoning earlier -. However at least in my game, occasionally the rockets would destroy the bunker doors while landing if a meteor shower was currently occurring. The wires are wired to the platform so the radbolts are no longer powered when the rocket has left. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. IIRC an airlock (not bunker door) closing will turn any regolith in it into items. I'm not sure what causes it. Vacuum Mech Door unpowered Mech Door unpowered Telescope Mechdoor unpowered. I would pulse them every 37. Bunker tiles obscure light, scanners do not. I have them running "inside" the doors, using lead. while bunker doors take 38 seconds to fully open. Logga in Butik. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Mechanized Airlock Science Mechanized Airlock Science. Allows Rockets to launch from or land on the host Planetoid. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. The rocket is immune to meteors, wires and pipes are immune to meteors - the only thing you're really protecting in space are. Can anyone tell me what to do to? I'm a bit lost with the automation still. However, the Tungsten should do the trick, as suggested by another Redditor. Be aware that incoming rocket detection is unreliable (if your scanners are blocked by bunker doors due to meteor shower then you will not detect the rocket in time to open the doors), and you will lose bunker doors. There will be two different plug types displayed, input and output. It is pointless. When meteor signal is detected space scanner outputs green, NOT gate makes it red and closes the bunker doors. The pressure sensor and liquid sensors are there for manually setting the signals, to either open the crusher doors or open & close the bunker doors. However, you need to keep tungsten wire for a ways outside the rocket as well; at least two tiles left/right/up/down, even if the wire is on the other side of a closed bunker door. Gantry) and Great Monument parts. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. While all bunker doors above the solar panel are connected in single automation wire, the time it starts opening is different upon whether I'm watching on it or not. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. "I want my bunker doors to fully shut before any dupes can be allowed out into space" >Mechanical door must only be openable after bunker doors close *(turn red,+ need 30~40s)*(maybe more, idrc) > If Bunker doors are fully closed *(40s), THEN mechanical door can open (NOT be closed) >Bunkers close with Red signal. Input 1 will be straight from the filter. 3) the scanner logic is different: green - yes there are meteors. This is the most basic automaton for rocket i know. But now with Spaced Out dlc there is no such device no more. Automation Receiver: LogicInterasteroidReceiver: Spaced Out: Automation Broadcaster:. Robominers then dig it away. Nope. Noisy electronics include these: (so keep em away) Solar panels Transformers Automated sweepers Noisy electronics DO NOT include these: (so you can put em close) bunker doors automation Logic gates heavy, little or automation wires. Once it turns off, the bunker doors close and everything resets. For example if rocket travel time is 27. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It produces, power , petroleum and meat while also getting rid of excess CO2. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Breached into surface for a first time yesterday. . Noisy electronics include these: (so keep em away) Solar panels Transformers Automated sweepers Noisy electronics DO NOT include these: (so you can put em close) bunker doors automation Logic gates heavy, little or automation wires.